4OSC Synth
Four-oscillator subtractive instrument from Tracktion Engine, with per-oscillator unison, MAGDA's modulation envelopes / LFOs, macro-friendly controls and the standard preset workflow.
Sampler
Single-zone sample playback instrument with amplitude envelope, pitch, start / end positions, and looping. Drop a sample, play across the keyboard.
Drum Grid
Pad-based drum instrument. Each pad holds its own sample plus an effect chain, so kits build up incrementally. The clip view is a step grid; shift-drag stamps repeats with the dedicated repeater cursor.
Poly Synth
Compiled Faust polyphonic synth: four detunable oscillators (sine/saw/square/triangle) into a multimode filter with its own envelope, plus an ADSR amp envelope. 16-voice, MIDI-driven.
FM0
Four-operator FM synth with a full 4x4 modulation matrix: every operator (Sine/Tri/Saw/Square/Noise) can phase-modulate any operator, the diagonal is self-feedback. Per-op ratio/level + amp ADSR. 16-voice, MIDI-driven.
Kick
Synthetic kick in three layers: a Transient (pitched sine sweep), a Body (low pitch-snap sine into a saturator) that auto-ducks under the transient, and a noise Click. Knob-tuned, MIDI-gated; drop it on a Drum Grid pad or play it standalone.
Snare
Synthetic snare in three layers: a noise Transient (stick crack), a tuned pitch-snap Body that auto-ducks under the transient, and a resonant-high-passed noise Rattle/tail with drive. Knob-tuned, MIDI-gated; drop it on a Drum Grid pad or play it standalone.
Hat
Synthetic hi-hat in two layers: a metallic Ring (inharmonic additive partials with a Spread/dissonance control) and a high-passed Noise sizzle, each with its own level and decay. Short decays = closed, long = open. Knob-tuned, MIDI-gated; drop it on a Drum Grid pad or play it standalone.
Tom
Synthetic tom in two layers: a tuned sine Body with a downward pitch sweep and a high-passed Noise stick/skin attack, each with its own level and decay. Knob-tuned, MIDI-gated; drop it on a Drum Grid pad or play it standalone.
Clap
Synthetic clap: one band-passed noise source shaped by a fast three-triangle envelope (the hand-clap flam), over a diffuse tail. Knob-tuned, MIDI-gated; drop it on a Drum Grid pad or play it standalone.
Marimba
Struck modal marimba: a tuned tone-bar-and-tube physical model driven by a strike exciter (Position / Tone / Sharpness). Follows the played note; modal decay is intrinsic to the model, so there is no damping knob.
Djembe
Struck modal djembe: a hand-drum membrane physical model driven by a strike exciter (Position / Sharpness). Follows the played note; modal decay is intrinsic to the model, so there is no damping knob.
Bell
Struck modal bell: a church-bell physical model driven by a strike exciter (Position / Tone / Sharpness). Fixed-pitch, so the played note only triggers it. Modal decay is intrinsic to the model, so there is no damping knob.
Materia
Mutable Instruments Elements port: modal-synthesis voice (bow/blow/strike exciter into a modal + string resonator and stereo space).
Halo
Mutable Instruments Rings port: polyphonic resonator (modal / sympathetic / inharmonic / FM models) excited by MIDI.
Nimbus
Mutable Instruments Clouds port: granular texture processor (granular / stretch / looping-delay / spectral) with freeze.